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object --+
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ClassWithParameters --+
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Core.Stimulus --+
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FilledCircle
A circular stimulus, typically used as a fixation point.
(Note, this implementation almost certainly could be made faster
using display lists.)
Parameters
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anchor -- how position parameter is used (String)
Default: center
anti_aliasing -- (Boolean)
Default: True
color -- color (AnyOf(Sequence3 of Real or Sequence4 of Real))
Default: (1.0, 1.0, 1.0)
num_triangles -- number of triangles used to draw circle (Integer)
Default: 51
on -- draw? (Boolean)
Default: True
position -- position in eye coordinates (AnyOf(Sequence2 of Real or Sequence3 of Real or Sequence4 of Real))
Default: (320.0, 240.0)
radius -- radius in eye coordinates (Real)
Default: 2.0
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parameters_and_defaults = VisionEgg.ParameterDefinition({'on':
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| Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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| Class Variable Details |
parameters_and_defaults
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